Town Hall · Resource Hub
Welcome to Town Hall

You scanned the card. Come on in.

Everything you need to play, run, and teach Awesomeville: the guides, the printables, the live tools, and the stories behind the cards.

Live tools

Run it from your browser

Nothing to install. These work on a projector, a laptop, or a phone.

Play online

The Virtual Edition. Each team gets a town, an opportunity, and a bylaw the moment the page loads.

Open the game

Running it on Zoom or Teams? Read the facilitator guide.

Host a live session

Live Rooms. You run the class from one console, students join on their phones with a six-letter code, and the projector shows the timer, the pitches and the leaderboard.

Open Live Rooms

First time hosting? Read the run-sheet.

Session Timer

The seven steps on a big friendly clock. Keeps every table moving at the same pace.

Open the timer

Pitch Scorecard

Score each team live as they pitch. Totals and a leaderboard at the end.

Open the scorecard

The Mayor

Ask the Mayor of Awesomeville anything: rules questions, idea nudges, or a friendly devil's advocate for your pitch.

Talk to the Mayor

Card Explorer

All 22 Opportunity cards from the current deck, right on this page. Scanned a card? You’ll land on it.

Explore the cards
Card explorer

The Opportunity deck

All 22 Opportunity cards from the current game. Tap any card for the story behind it, or open the card explorer.

Every Drop Counts

Water is one of our most valuable resources. Design a solution that helps your community protect, conserve, or improve access to clean water.

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Feed the Future

Healthy food should be accessible to everyone. Explore creative ways to grow, share, or deliver food in your town.

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A Place to Call Home

Some of your community members lack access to safe and affordable housing. How might your team create better places for people to live?

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Nature Needs You

Healthy forests, parks, and wildlife make communities stronger. How could your idea help protect and restore the natural world?

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Move Better

Transportation shapes how people work, play, and connect. How could your idea make getting around easier, safer, or more sustainable?

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Healthy Communities

Good health goes beyond hospitals. Explore ways to improve physical health, mental well-being, and everyday quality of life.

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Unlock Learning

Learning happens everywhere, not just in classrooms. Imagine new ways to help people discover, grow, and succeed.

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Everyone Belongs

Great communities include everyone. Design a solution that removes barriers and helps people feel connected.

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Waste Less, Live More

Most things get used once, then forgotten. Rethink how your town uses, shares, repairs, and reuses everyday resources.

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Welcome Home

New residents bring new ideas and experiences. Create a solution that helps newcomers feel included and connected.

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Celebrate Culture

Arts, traditions, and local stories help communities thrive. Create something that celebrates culture while bringing people together.

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Pets Welcome

Pets are part of many families. How could your idea improve life for pets and the people who care for them?

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Lost Connection

People can feel alone in a crowded place. Design something that helps your community feel less lonely.

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Science for Everyone

Curiosity belongs to everybody. Imagine a way to make science, technology, or discovery part of everyday life.

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Time Well Spent

Time is the one thing nobody can buy more of. How could your idea help people get some time back?

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Ours to Share

Some things are better shared than owned. Create something that helps your town share more.

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What We Wear

Clothing is expensive, wasteful, and deeply personal. How could your idea change the way your community dresses?

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Green Jobs

New industries need new workers. Imagine a business that creates work while helping the environment.

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Everyday Essentials

Clean water, soap, and a safe place to wash are not luxuries. Design a solution that makes the basics available to everyone.

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Women Thriving

When women and girls do well, the whole town does too. Create something that helps them thrive.

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Still Good

Perfectly good food gets thrown out every single day. How could your idea rescue what's still worth eating?

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Wild Things

Some animals are worth far more alive than sold. How could your idea help protect the wildlife around your town?

Read more
Go deeper

For educators & organizations

For educators

Outcomes, alignment, assessment, and pack-count guidance. Written to be forwarded to a budget holder.

Read the page

Why fictional towns?

The learning design behind the imaginary setting, and why permission to be wrong is where creative risk begins.

Read the rationale

Need another pack?

One pack runs up to 5 teams at once, 15 to 25 participants, with towns to spare for second rounds and town-swapping Wildcards. Schools and organizations can order by purchase order or invoice.

Get the game