Water is one of our most valuable resources. Design a solution that helps your community protect, conserve, or improve access to clean water.
Read moreYou scanned the card. Come on in.
Everything you need to play, run, and teach Awesomeville: the guides, the printables, the live tools, and the stories behind the cards.
The guides
Start here. Print them, project them, or keep one open on a second screen.
For the table
Print before your session. One Blueprint per team; the rest as needed.
Run it from your browser
Nothing to install. These work on a projector, a laptop, or a phone.
Play online
The Virtual Edition. Each team gets a town, an opportunity, and a bylaw the moment the page loads.
Open the gameHost a live session
Live Rooms. You run the class from one console, students join on their phones with a six-letter code, and the projector shows the timer, the pitches and the leaderboard.
Open Live RoomsSession Timer
The seven steps on a big friendly clock. Keeps every table moving at the same pace.
Open the timerPitch Scorecard
Score each team live as they pitch. Totals and a leaderboard at the end.
Open the scorecardThe Mayor
Ask the Mayor of Awesomeville anything: rules questions, idea nudges, or a friendly devil's advocate for your pitch.
Talk to the MayorCard Explorer
All 22 Opportunity cards from the current deck, right on this page. Scanned a card? You’ll land on it.
Explore the cardsThe Opportunity deck
All 22 Opportunity cards from the current game. Tap any card for the story behind it, or open the card explorer.
Healthy food should be accessible to everyone. Explore creative ways to grow, share, or deliver food in your town.
Read moreSome of your community members lack access to safe and affordable housing. How might your team create better places for people to live?
Read moreHealthy forests, parks, and wildlife make communities stronger. How could your idea help protect and restore the natural world?
Read moreTransportation shapes how people work, play, and connect. How could your idea make getting around easier, safer, or more sustainable?
Read moreGood health goes beyond hospitals. Explore ways to improve physical health, mental well-being, and everyday quality of life.
Read moreLearning happens everywhere, not just in classrooms. Imagine new ways to help people discover, grow, and succeed.
Read moreGreat communities include everyone. Design a solution that removes barriers and helps people feel connected.
Read moreMost things get used once, then forgotten. Rethink how your town uses, shares, repairs, and reuses everyday resources.
Read moreNew residents bring new ideas and experiences. Create a solution that helps newcomers feel included and connected.
Read moreArts, traditions, and local stories help communities thrive. Create something that celebrates culture while bringing people together.
Read morePets are part of many families. How could your idea improve life for pets and the people who care for them?
Read morePeople can feel alone in a crowded place. Design something that helps your community feel less lonely.
Read moreCuriosity belongs to everybody. Imagine a way to make science, technology, or discovery part of everyday life.
Read moreTime is the one thing nobody can buy more of. How could your idea help people get some time back?
Read moreSome things are better shared than owned. Create something that helps your town share more.
Read moreClothing is expensive, wasteful, and deeply personal. How could your idea change the way your community dresses?
Read moreNew industries need new workers. Imagine a business that creates work while helping the environment.
Read moreClean water, soap, and a safe place to wash are not luxuries. Design a solution that makes the basics available to everyone.
Read moreWhen women and girls do well, the whole town does too. Create something that helps them thrive.
Read morePerfectly good food gets thrown out every single day. How could your idea rescue what's still worth eating?
Read moreSome animals are worth far more alive than sold. How could your idea help protect the wildlife around your town?
Read moreFor educators & organizations
For educators
Outcomes, alignment, assessment, and pack-count guidance. Written to be forwarded to a budget holder.
Read the pageWhy fictional towns?
The learning design behind the imaginary setting, and why permission to be wrong is where creative risk begins.
Read the rationaleNeed another pack?
One pack runs up to 5 teams at once, 15 to 25 participants, with towns to spare for second rounds and town-swapping Wildcards. Schools and organizations can order by purchase order or invoice.
Get the game
Awesomeville