Entrepreneurship, dealt like a card game

Every town needs a big idea

Students draw a town, find a problem worth solving, and build a business to fix it. It's a card game, so it doesn't feel like homework.

Preparing for launch. Ordering is not open yet; join the waitlist for launch pricing.

One pack. 5 teams. Up to 25 participants. A complete entrepreneurship experience in one class period.

Entrepreneurship card game · Ages 12+ · Teams of 3–5 · No business background needed

How Awesomeville works

Step one

Start with a town

Every town is different, so no two games go the same way.

Step two

Solve what matters

Teams work on real problems. Clean water, food, jobs, that kind of thing.

Step three

Pitch like a founder

They pitch their idea to the room. No business background needed.

The real thing

A game you can hold in your hands

Five colour-coded decks of real printed cards. You deal them out on a table and the ideas start showing up.

Town Opportunity Bylaws Wildcard Aha!
Five Awesomeville card backs fanned out: teal, green, red, purple and yellow, the yellow one showing the lightbulb logo A purple Wildcard card called U-Turn: your business is now illegal, pivot your idea while still solving the same problem A teal Town card called Floatania, a floating town of houseboats with quirks like no electricity and everyone gets sea sick
Built for

Made for every kind of classroom

No business background needed. It works just as well with students who have never once thought about starting a company.

Middle & high schoolAges 12+
Colleges & universitiesIntro & elective courses
LibrariesDrop-in & program days
Youth programsCamps & after-school
Entrepreneurship centresInnovation workshops
Community groupsTeam-building & events
Why educators love it

Real skills, almost no prep

No business background needed

Students start playing right away. The cards do the teaching.

Ready in minutes

About 15 minutes to read the rules the first time. After that, deal the cards and go. No software, nothing to grade.

Fits any schedule

Run it in 45 to 90 minutes, or a three-hour deep dive. Same 7 steps either way.

Endlessly replayable

New town, new challenge every round. It never plays out the same way twice.

How it plays

From a blank town to a bold pitch

TownMeet your community
OpportunityPick a real problem
BuildDesign the business
WildcardAdapt to a twist
PitchPresent & reflect

Bring Awesomeville to your students

Join the waitlist and I'll email you when it launches, plus early pricing and free classroom resources.

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