Awesomeville Back to the site ›

Ready when you are

This is Awesomeville

Build a business for a town
that doesn't exist

Every team gets a strange little community with real problems. You have to build something that helps. Here's a two-minute taste in six quick steps, playing the same way the game plays. Mouse, touch or keyboard, all welcome.

Step 1 · Your town

Meet your community

Tap the card, or press Enter on it. In the box these are real cards on a real table, online, they deal themselves.

Step 2 · Your opportunities

Spot the opportunity

Flip it. Notice how it fits the town you just met.

Step 3 · Your bylaw

One rule you have to build in

Bylaws sneak real business concepts into the fun.

Step 4 · Build

Name your business

In a real session your team gets 20 minutes and a Business Blueprint. For the demo, just give your idea a name.

Step 5 · The twist

Wildcard!

Just when your plan felt safe…

Step 6 · Reflect

One Aha! before you go

After the pitches and the vote, an Aha! card turns the chaos into learning. Flip it and talk it through, out loud if you can.

That's the game

Pitch it, vote, reflect

Teams pitch in 1–3 minutes, the room votes, and the Aha! card closes the loop. Here's your whole round on one page.

DrawBuildAdaptPitchReflect

Your deal

A pitch in five lines

    In the classroom

    The full game in a box. Five decks printed in Nova Scotia, cards on tables, teams arguing happily, no screens needed.

    Online, the Virtual Edition

    Everything you just played, turned all the way up: the full decks, every team dealt a different town, work that saves itself, and a Wildcard you broadcast to every breakout room at once.

    Awesomeville is preparing for launch. Ordering isn't open yet, so the waitlist is the way in.

    This demo deals from a small sample deck. The full game has 10 towns, 22 opportunities, 22 bylaws, 22 wildcards, and 10 Aha! reflection cards: 86 cards in all.