Build a business for a town
that doesn't exist
Every team gets a strange little community with real problems. You have to build something that helps. Here's a two-minute taste in six quick steps, playing the same way the game plays. Mouse, touch or keyboard, all welcome.
Meet your community
Tap the card, or press Enter on it. In the box these are real cards on a real table, online, they deal themselves.
Spot the opportunity
Flip it. Notice how it fits the town you just met.
One rule you have to build in
Bylaws sneak real business concepts into the fun.
Name your business
In a real session your team gets 20 minutes and a Business Blueprint. For the demo, just give your idea a name.
Wildcard!
Just when your plan felt safe…
One Aha! before you go
After the pitches and the vote, an Aha! card turns the chaos into learning. Flip it and talk it through, out loud if you can.
Pitch it, vote, reflect
Teams pitch in 1–3 minutes, the room votes, and the Aha! card closes the loop. Here's your whole round on one page.
A pitch in five lines
In the classroom
The full game in a box. Five decks printed in Nova Scotia, cards on tables, teams arguing happily, no screens needed.
Online, the Virtual Edition
Everything you just played, turned all the way up: the full decks, every team dealt a different town, work that saves itself, and a Wildcard you broadcast to every breakout room at once.
Awesomeville is preparing for launch. Ordering isn't open yet, so the waitlist is the way in.
This demo deals from a small sample deck. The full game has 10 towns, 22 opportunities, 22 bylaws, 22 wildcards, and 10 Aha! reflection cards: 86 cards in all.